Mobile Learning

Bringing mobile devices into the classroom can enhance your teaching practices and take aid in taking your curriculum to the next level.

To help determine your motivation behind the apps that you use, you can use rubrics to evaluate their educational value. Finding a rubric or checklist that resonates with you and your teaching methods, goals and curriculum can aid you in choosing educational apps for the classroom. Whether or not you decide to formally evaluate each app, keeping the app criteria in mind when looking for apps to use in the classroom can be very helpful. This aids in the process of making sure that you are using technology to support your curriculum.

Blackboard has several mobile apps for students and instructors. 

Here are some rubrics and checklists to use in determining what apps to use in the classroom.

Mobile devices and other technology can be great tools to use in the classroom to enhance transform the classroom experience.  A bit of theory of what we can aspire to can be found by taking a look at the SAMR Model (Puentedura, n.d.).  The SAMR Model outlines the goal of infusing technology into the curriculum to transform learning experiences to result in higher achievement for students.  Using technology in transforming ways can aid in helping students reach the higher-order cognitive skills.  Here is another great resource on the SAMR Model (Schrock, 2013).  

The Chronicle of Higher Education has a series of articles about how “faculty members wage a constant battle with cellphones and laptops for the attention of students.” Author James M. Lang explores how to cope with unwanted digital distractions.

If you have any questions concerning using instructional technologies and mobile devices in your course, please contact Larry Sleznikow, instructional technologist, at 608-789-2065 or email at